Evolution Of Space Configuration In Videogames

نویسندگان

  • Clara Fernández-Vara
  • José Pablo Zagal
  • Michael Mateas
چکیده

This paper deals with the basic spatial configurations in videogames from early games until today, focusing on how they position the player with respect to the playfield, and how they affect gameplay. The basic spatial configurations are defined by a few basic features (cardinality of gameplay, cardinality of gameworld and representation) which combined can account for most videogame spaces.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Early Evolution of Gameplay Segmentation

This article explores the early evolution of the structure and management of gameplay in videogames. The authors introduce the notion of gameplay segmentation to capture the role that design elements such as level, boss, and wave play in videogames and identify three modes of segmentation. Temporal segmentation limits, synchronizes, and/or coordinates player activity over time. Spatial segmenta...

متن کامل

An Assessment of the Evolution of Structural Forms of Iranian Schools: Seljukid Era into Ghajar Period (From the Fifth to the Fourteenth Century AH)

Educational spaces in Iran took the formal identity of "schools" after "Nezamieh" education centers were introduced by Nezam-olmolk during the Seljukid period. Some structural elements such as cells, porches and courtyards, etc. were included in school buildings and a new kind of structural pattern emerged within them. However, enhancements of architectural techniques in the following historica...

متن کامل

طراحی گرین فینوسیل بر اساس متامدلهای شبکه عصبی مصنوعی

Grain design is the most important part of solid rocket motor design. In this paper the goal is Finocyl grain design based on predetermined objective function with respect to Thrust history or Pressure history in order to satisfy various thrust performance requirements through an innovative design approach using Genetic algorithm optimization method. The classical sampling method is used for de...

متن کامل

Evolution of Spatial Configurations In Videogames

This paper deals with the basic spatial configurations in videogames from early games until today, focusing on how they position the player with respect to the playfield, and how they affect gameplay. The basic spatial configurations are defined by a few basic features (cardinality of gameplay, cardinality of gameworld and representation) which combined can account for most videogame spaces.

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005